There are 45 different types of enemies, including bosses.
Alien Hominid enemies
Agent
Easy to defeat, but a threat in groups. Where did they all come from..?
Jetpacker
Fire accurate shots with knockdown. Jump on their shoulders to fly!
Flybot
Quick moving, attack in swarms by dropping lots of landmines.
Beambot
Slow, but good at melting poor invaders who forget to not to stand under them.
Shieldtrooper
Beefy agents with huge shields. Get behind them but do not ride!
Eradicator_A
Extra tough agents with advanced weapons, but they drop extra juice when hit.
Eradicator_B
These agents looks like robots to me. Or robots disguised as agents maybe? How creepy!
Shocktrooper
Deployed by vans and skyvans. High damage, rapid fire guns. How do they all fit in there?
Armored Van
Deploys squads of dangerous Shocktroopers. High priority target.
Grenadier
Long-range projectiles create large explosions on contact. Get close.
Electrobot
Create indestructible shields around nearby agents. Try tossing them!
Slowbot
Slow down invaders who get too close. Best to jump on them and throw them away.
Minimech
Low mobility but high rate of fire. Defeat the pilot to ride it yourself!
Bulldogzer
Hunt in packs looking for invaders to knock down. Hard to catch, fun to ride.
Frogbot
Hop, hop, hop around so many deadly bubbles! Do they hop for me?
Flametrooper
Agents have learned: Invaders can catch on fire! Roll or dig to put it out!
Suppressor
Their shots weigh invaders down. Jump, dig or roll to shake them off.
Sniper
Watch out! You can see where they’re aiming before they fire.
Jetpacker, Elite
Flying heavy artillery, Their slow moving shots follow invaders and hit hard.
Armored Skyvan
Deploy Shocktroopers. Watch out for fly-by attacks when invading the sky.
Lozenge Man
This is the lozenge man. Slowing you down is his lozenge plan. Such good hair.
Sweeperbot
These robots are confused. Invaders are not trash! Dig to avoid their beam.
Sparkbot
Robots with fire breath. Roll or dig to put it out. Do these robots really breathe?
Hunterbot
Ambusher. Heat-seeking, high damage attacks. Mama says just do your best.
Crabwalker_B
These are small and also crab? Dive through their beams, but be careful: They hop.
Crabwalker_XL
These are large and also crab. Fire clusters of bombs. Ride or blast from a distance.
Inchworm_X
Ambusher. Even faster than normal inchworms. Shoot them in the face!!
Inchworm
Bounce off walls and smack invaders with their tail. How rude!
Hacker
Makes hackerbombs like the mothership makes invaders. But does he love them? No.
Hackerbomb
Get close, they fly closer. Trained to explode near invaders. Dive past or avoid.
Helicopter
These try to escape so they must be important. Stop them! They sometimes drop bombs.
Spiderbot
Filled with secrets. These slow down if you shoot them. Mama just thinks they’re neat.
Air Mine
Shoot to push them, but quick invaders can use them as platforms before they explode.
C.H.O.M.P.E.R.
Deadly. Indestructible. Destroy the Keybot to shut them down temporarily.
Keybot
Destroy them to get past checkpoints. C.H.O.M.P.E.R. loves to chase them.
Spikebot
This planet is usually safe to walk on, so agents invented spikes. Shoot before walking.
Bounder
You can shoot Bounder to knock him away. He doesn’t mind. He always comes back.
Miniwasp
These robots are indestructible and attack in perfect sync. They must practice lots!
Cybernid
Oh, what are these? Did grandma make them?
Megabot
A robot who thinks she’s better than you. She hates it when invaders stand on her head.
Installball_B
This eyeball is installed in an even stronger brawler. Is it too late to be friends? How sad.
Bustletron 2.0
Rebuilt with better mobility and even more firepower. Run away when he spins his arms!
W.A.S.P.
Deadly blade, heat seeking bullets, calls in Miniwasps. Is this what they call “Taking a power trip”?
Juiceman
Mutation juice has a strange effect on agents, no? Juice is best for growing invaders.
Grand Mothership
This is Mothership’s mothership. Likes to take over and do things her way. We don’t talk much.
All data taken from
ALVIYAN's Alien Hominid Invasion Guide
on Steam, just formatted to be convenient to print. Seriously, just read that guide.
Should format reasonably well to print landscape or portrait
There are 19 unique weapons that you can use to invade the earth
Alien Hominid weapons
Alien Blaster
Classic blaster for newborn invaders. Limited default range and damage but high potential.
Photon Gun
Rapid fire, spread widens at range. Charged shot covers a larger area.
Sawed Off
Short range, high damage, wide spread. Charged shot bowls over multiple enemies.
Spreadshot
Long range, high spread for crowds of enemies. Charge to fire a barrage of triple bullets.
Human Machine Gun
Semi-automatic with a high rate of fire and a built-in slow effect.
Energy Knife
Short range, fast attack rate and high crit chance. Charge to dash in any direction.
Dual Laser
Extreme long range, less damage but can pierce multiple enemies at once.
Human Minigun
Slow to spin up, high max fire rate and bullet speed. Less effective versus armor.
BB Gun
Fires clouds of deadly bees at medium range. Charge fires a long range, high damage bee.
Megashot
Bouncing shots build up burn damage over time. Charge to fire a slow, destructive mega-orb!
Combustor
Creates jets of fire that apply burning damage over time. Use short bursts to save fuel.
Six Chambers
High damage, above average crit rate. Needs reloading often. Charged shot ricochets bullets.
Cryoshot
Fires shards of ice that slow enemies. Large charged shot is slow but freezes enemies.
Collider
Shots ricochet off enemies and surfaces. Charge to fire bouncing shots that pass-through enemies.
Repeater
High fire rate and bullet speed, but grows weaker the longer it’s fired. Best in short bursts.
Irradiator
Continuous long range beam causes damage to build up and adds burning status.
Mothership Issue
Heat-seeking mini-missiles. Charge to fire a non-seeking missile that does extra damage.
Acid Shot
Lobbed shots damage over time. Charged shot is larger and inflicts status quicker.
Lightning Gun
Long range bolts arc to nearby targets. Charge to electrify nearby enemies for a short time.
There are 33 pigment colors that you can choose.
Pigments